[rendering] #Number of grass blades rendered on each grass block. Higher is denser but heavier. #Range: 1 ~ 64 bladesPerBlock = 64 #Fraction of blades thinned along the height-noise field, shortest regions first. 0 keeps all; 1 removes all. #Range: 0.0 ~ 1.0 grassSparsity = 0.1 #Height of the grass blades. #Range: 0.1 ~ 1.3 bladeHeight = 0.3 #Scales the built-in blade height variation. 1.0 is the default look; 0 makes blades uniform. #Range: 0.0 ~ 5.0 heightVariation = 1.35 #Width multiplier for grass blades. #Range: 0.25 ~ 2.0 bladeWidth = 0.95 #How far (in blocks) grass renders around you. Cached per chunk, so distance is cheap. #Range: 16 ~ 160 renderRadius = 160 #Blade look: TAPERED (smooth gradient) or SEGMENTED (vanilla-like banded blades). #Allowed Values: TAPERED, SEGMENTED grassStyle = "TAPERED" #Replace vanilla short and tall grass plants with generated custom blades. grassPlantsAsBlades = true #Flowers surrounded by more flowers sprout extra companions, filling out patches. denseFlowers = true #Shed occasional grass-blade particles into sufficiently strong wind. bladeParticles = true #Render grass blades when a thin snow layer covers the grass block. grassThroughSnow = false #Render grass blades and re-rendered plants into Iris/Oculus shader-pack shadow maps. shaderPackShadows = false #Brightness multiplier for the grass colour. Tune to match how your shaderpack lights it. #Range: 0.25 ~ 2.0 grassBrightness = 1.0 #Maximum stable per-blade hue offset in degrees. #Range: 0.0 ~ 30.0 bladeHueJitterDegrees = 8.0 #Brightness multiplier at the base of each grass blade. #Range: 0.25 ~ 2.0 bladeGradientBottom = 0.8 #Brightness multiplier at the tip of each grass blade. #Range: 0.25 ~ 2.0 bladeGradientTop = 1.0 #Blade gradient response curve. 1.0 is linear. #Range: 0.1 ~ 4.0 bladeGradientCurve = 1.9 #Wind speed API value. 100 preserves the original wind behavior. #Range: 0 ~ 500 windSpeed = 100 #Wind direction in degrees on the XZ plane. 0 = +X, 90 = +Z. #Range: 0.0 ~ 360.0 windDirectionDegrees = 0.0 #If true, wind smoothly wanders in direction and varies speed between 70 and 110. dynamicWind = true #Multiplier limiting the dynamic-wind speed range. 1.0 preserves 70-110; 0.0 is calm. #Range: 0.0 ~ 1.0 dynamicWindSpeedLimit = 0.8 [plants] #Block ids Grassier Grass should leave to vanilla rendering instead of hiding and re-rendering. plantBlacklist = ["minecraft:seagrass", "minecraft:tall_seagrass", "minecraft:sea_pickle"] #Extra block ids Grassier Grass should hide and re-render as grass blades. plantWhitelist = []