[animation] #Master toggle for chunk loading animations. enabled = true #How long each chunk's animation lasts, in milliseconds. #Range: 1 ~ 5000 animationDurationMs = 250 #Initial X offset (in blocks) from which a freshly built chunk slides into place. #Range: -64.0 ~ 64.0 startOffsetX = 0.0 #Initial Y offset (in blocks) from which a freshly built chunk slides into place. Negative values rise from below; positive values drop from above. #Range: -64.0 ~ 64.0 startOffsetY = -16.0 #Initial Z offset (in blocks) from which a freshly built chunk slides into place. #Range: -64.0 ~ 64.0 startOffsetZ = 0.0 #Easing curve applied to the animation progress. CUBIC_OUT is the default. #Allowed Values: LINEAR, QUAD_OUT, CUBIC_OUT, QUART_OUT, QUINT_OUT, SINE_OUT, EXPO_OUT, CIRC_OUT, BACK_OUT, BOUNCE_OUT easing = "CUBIC_OUT" #If true, chunks within 'playerRadius' blocks of the player do not animate. disableAroundPlayer = false #Radius (in blocks) around the player within which animation is suppressed when 'disableAroundPlayer' is true. #Range: 0 ~ 512 playerRadius = 64